Description

The second book in the gripping, dystopian sci-fi series Everyone Can Be a Reader (Virtual Kombat), expertly designed to engage reluctant readers and provide an accessible reading experience for all.

Scott nearly died playing Virtual Kombat—the virtual-reality fighting game that risks the lives of street kids for profit. Now Scott’s being hunted by Wasp drones! While on the run, he meets a gang of techno-hackers who share his wish to destroy VK. They’ve developed a virus that could do the job, but to implant it, Scott has to reenter the arena and risk being trapped inside the game forever . . .

Perfect for anyone seeking futuristic middle grade books about video games and virtual reality, the Everyone Can Be a Reader (Virtual Kombat) hi-lo book series presents accessible techno-thriller tales in an easy-to-read style. Union Square & Co.’s EVERYONE CAN BE A READER books utilize dyslexia reading tools like specialized fonts and paper tones, and are carefully formatted to meet readers where they are with engaging stories that encourage reading success across a wide range of age and interest levels.

Praise

“Featuring geometric spot-art images of attack drones and bladed weapons, this all-action U.K. import is written in staccato prose, presented in short, spaced-out sentences and paragraphs . . . . Like the opener, this episode ends with a twist that will have readers curious about picking up the next volume.”
I>Kirkus

“Gamers and non-gamers alike will enjoy the exploits of Scott and his friends in their quest to rid the world of evil.”
I>School Library Journal —Kirkus
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Everyone Can Be a Reader (Virtual Kombat