Description

Lauren Beukes’s frighteningly persuasive, high-tech fable follows four narrators living in a dystopian near-future.

Kendra, an art-school dropout, brands herself for a nanotech marketing program. Lerato, an ambitious AIDS baby, plots to defect from her corporate employers. Tendeka, a hot-headed activist, is becoming increasingly rabid. Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem.

On a collision course that will rewire their lives, these characters crackle with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, Lauren Beukes spins a tale of a utopia gone wrong, satirically undermining the idea of progress as society’s white knight.

Praise

"Moxyland does lots of things, masterfully, that lots of science fiction never even guesses that it could be doing. Very, very good." —William Gibson, author of Neuromancer
"The world Beukes has invented is both eerily familiar and creepily different."
—Cosmopolitan
"This fast-paced sci-fi trip has intriguing characters, big ideas, a new lexicon [and] serves as a global warning." —GQ
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